Pathfinder Reference Document

The following is a brief overview of the Pathfinder Reference Document

Pathfinder is a reference document for creating a common set of rules for playing Pathfinder RPG games. It is a living document, meaning that it will continue to evolve as the game continues to grow. The Pathfinder RPG Team is focused on producing the best games possible.

As such, we strive to create rules and systems that are both robust and fun to play. The Reference Document is one of the ways we accomplish this goal. It is our goal to make the Reference Document a useful resource for players and game designers. We understand that many GMs and players will want to dive right into using the rules.

Therefore, the Reference Document is organized into six chapters that cover the broad general topics of the game. If you are new to the Pathfinder universe or just want a quick overview of the game, you can check out our Quickstart Guide.

Chapter 1: Character Creation

New to Pathfinder? If you are new to the Pathfinder world, we recommend you start with the Quickstart Guide. It will introduce you to the basic concepts of the Pathfinder RPG, including character creation and a look at the setting and mythology of the world of Golarion. If you’re already a Pathfinder player, you can use this chapter as a refresher course on how to create characters. Note that this chapter is not intended as a full introduction to the game.

We recommend that you read through it at least twice before deciding if it’s right for you and your group. Character creation is the process by which you create your character’s unique identity within the world of the Pathfinder RPG.

Your character’s class, attributes, skills, feats, feats, and other character concept choices will all help to shape who that character is. In addition, your choices will have an impact on your character’s starting wealth, class abilities and options, and the potential quality of equipment that is available to them.

Chapter 2: Combat

New to Pathfinder? If you are new to the Pathfinder world, we recommend you start with the Quickstart Guide. It will introduce you to the basic concepts of the Pathfinder RPG, including character creation and a look at the setting and mythology of the world of Golarion. If you’re already a Pathfinder player, you can use this chapter as a refresher course on how to fight and engage in combat. Combat in Pathfinder is designed to be fast-paced and intense.

You can expect your characters to face a variety of challenging situations, from individual encounters to epic battles. If you’re just getting started with the game, we recommend you use this chapter as a quick overview of Pathfinder’s rules for combat, including how to handle attacks, defenses, and the effects of attacks on your opponents. This chapter is not intended to be a comprehensive introduction to the game. We recommend that you read through it at least twice before deciding if it’s right for you and your group.

Chapter 3: Magic and Spells

New to Pathfinder? If you are new to the Pathfinder world, we recommend you start with the Quickstart Guide. It will introduce you to the basic concepts of the Pathfinder RPG, including character creation and a look at the setting and mythology of the world of Golarion. If you’re already a Pathfinder player, you can use this chapter as a refresher course on how to cast spells and use arcane magic.

Pathfinder is a game of heroes and villains, heroes who fight against the forces of darkness. In this game, magic is a part of everyday life for all characters. Magic can be a source of great power, or it can be used for wicked ends.

Some spells are common and accessible, while others are only found in ancient tomes or among people with particular talents. Some spells grant special abilities or qualities, while others deal out destruction or injury. Magic is a source of excitement in Pathfinder, and your characters will have many opportunities to use it. Magic uses are handled through a series of rules that govern the composition, cost, and duration of spells.

Chapter 4: Encounters

New to Pathfinder? If you are new to the Pathfinder world, we recommend you start with the Quickstart Guide. It will introduce you to the basic concepts of the Pathfinder RPG, including character creation and a look at the setting and mythology of the world of Golarion. If you’re already a Pathfinder player, you can use this chapter as a refresher course on how to handle encounters.

The Pathfinder RPG gives you all kinds of tools for running memorable adventures. But sometimes you just need some inspiration, or you want a quick way to get some details about what’s happening in your game.

Encounters in Pathfinder are short, fun overviews of one type of scenario you might encounter in the game. If you’re just getting started with the game, we recommend you use this chapter as a quick overview of how to make use of encounters. This chapter is not intended to be a comprehensive introduction to the game. We recommend that you read through it at least twice before deciding if it’s right for you and your group.

Chapter 5: Pathfinder Society

New to Pathfinder? If you are new to the Pathfinder world, we recommend you start with the Quickstart Guide. It will introduce you to the basic concepts of the Pathfinder RPG, including character creation and a look at the setting and mythology of the world of Golarion.

If you’re already a Pathfinder player, you can use this chapter as a refresher course on how to use the Pathfinder Society fantasy campaign setting. Pathfinder’s ongoing story of heroes and villains unfolds in the form of the Pathfinder Society Roleplaying Guild. Pathfinder Society introduces a new campaign setting with its own history, geography, and factions.

The Society is a collection of organizations dedicated to exploration, research, and protecting the innocent. Pathfinder Society is a roleplaying game of heroic action and adventure, challenging convention and expanding your horizons. Whether you want to explore the depths of mystery or battle the evils that threaten the world, the Pathfinder Society awaits! Pathfinder Society is an ongoing fantasy campaign setting in which you can play a Pathfinder character. The Pathfinder Society is a branch of the Pathfinder Society, and it is open to all those who have completed the Pathfinder Beginner Box.

The Pathfinder Society is a game set in the same universe as Pathfinder, but it is not required in order to play Pathfinder. You can play a Pathfinder Society character in the Pathfinder RPG, or you can take a character from the Pathfinder RPG and use it in the Society.

Chapter 6: Beyond the Pathfinder Roleplaying Game

New to Pathfinder? If you are new to the Pathfinder world, we recommend you start with the Quickstart Guide. It will introduce you to the basic concepts of the Pathfinder RPG, including character creation and a look at the setting and mythology of the world of Golarion. If you’re already a Pathfinder player, you can use this chapter as a refresher course on how to handle play in other Pathfinder games. Like many roleplaying games, the Pathfinder RPG has a rich setting and history.

It also has an ongoing story that continues after the game has ended. Such games as Call of Cthulhu, Dragonlance, and Golarion have inspired the creation of a variety of great fantasy games, and Pathfinder is no exception. Pathfinder is the inaugural offering in a new line of games called the Pathfinder Access program.

The Access games are supplements for the Pathfinder RPG that tell stories not just set in the Pathfinder game’s world, but also in other game settings. The first Access game is Pathfinder: Kings Vorad. It is a prequel set in the Pathfinder game’s fantasy world of Golarion, but it also uses rules from the Pathfinder RPG. Kings Vorad takes place long before the adventures of the Pathfinder RPG, but it uses the same system as the game that inspired it.

Appendix: Using the Pathfinder Reference Document

New to Pathfinder? If you are new to the Pathfinder world, we recommend you start with the Quickstart Guide. It will introduce you to the basic concepts of the Pathfinder RPG, including character creation and a look at the setting and mythology of the world of Golarion. If you’re already a Pathfinder player, you can use this chapter as a refresher course on how to handle play in other Pathfinder games.

Like many roleplaying games, the Pathfinder RPG has a rich setting and history. It also has an ongoing story that continues after the game has ended. Such games as Call of Cthulhu, Dragonlance, and Golarion have inspired the creation of a variety of great fantasy games, and Pathfinder is no exception. Pathfinder is the inaugural offering in a new line of games called the Pathfinder Access program. The Access games are supplements for the Pathfinder RPG that tell stories